THE PRINCIPLE
Understand what you are changing
AfterMachine does not ask you to make a beautiful isolated image. It asks you to intervene in a story already underway, under a simple graphical constraint and with an outcome you will no longer control afterwards.
One intervention, then the after
In production, a browser can intervene again after a new cycle has passed. By default, one hundred public contributions must be added after your previous turn. This prevents one person from taking over the artwork and gives you a reason to return later.
Five public gestures, endless forms
Line, circle, curve, free drawing and polygon are directly available. You choose the gesture. Free drawing follows your real motion and is never converted into straight segments.
Nothing is reset
The rendering ages, but history does not disappear. Older marks sink visually into the matter while recent contributions remain sharper. Aging belongs to rendering, not to deletion.
Participate without a profile
AfterMachine asks for no account, name or geolocation. A signed first-party token is used only to apply the participation rule. It does not claim to prove a human identity and is never displayed in the artwork.
01Place a point
Tap or click once in the artwork.
02Draw a line
Press at the start, move, then release at the end.
03Create a circle
Press at the centre and open the circle.
04Draw an ellipse
Press at the centre and stretch the shape horizontally and vertically.
05Compose a triangle
Place three vertices in sequence.
06Build a polygon
Place three to six vertices, then validate the shape.
07Draw an arc
Press at the centre, choose the radius, then the opening of the arc.
08Tension a curve
Draw from start to finish; the Machine will give the curve an organic tension.
09Draw freely
Draw freely without lifting your finger, mouse or stylus. The motion stays curved; it is only simplified and smoothed for clean storage.
10Connect two positions
Freely connect two positions already present in the matter.